This is very powerful in its own right, but merits strong planning. Yeah, White Scars are certainly known for being a biker centric army, but this edition their rules just benefit Jump Troops, more. Dbiesto October 13, 2017 12:26 am Reply Bike units will be able to move 22″ and still charge (getting +2 on the charge roll as well). - posted in + WHITE SCARS +: Ive been a long time Blood Angel player, but increasingly as I read the newer Heresy fluff Ive come to realize that Jaghatai Khan may just be my favorite Primarch. Cavalry are the shock troops that barrel through the flank of a formation, or the scouts that harass and slow down an advancing army. The White Scars From the ancient times of Egyptian Pharaohs and Roman Emperors, to the modern times of Renaissance conflict, mounted warfare has ever been integral to successful strategy. The supplement gives the White Scars some really nice stratagems to work with. A decent choice as the White Scars have a couple of nice relics. New White Scars Rules Review: Part 1- Warlord Traits and Relics I recently purchased the new 40k expansion War Zone Damocles: Kauyon. The Verdict. A subreddit dedicated to the V legion, the White Scars, for the tabletop war games Warhammer 40k or the Horus Heresy. This allows you to use some of the Relics for your Chapter, as well as getting access to the stratagems in the army that you would get anyway. Attacking with primal fury, the White Scars are a storm from which there is no escape. With the White Scars rules, your character can advance 22″ and still charge, ignoring terrain and screening units. A great power for many of the units in the White Scars army. The White Scars (although to themselves, they are named the "Horde of Jaghatai") are a Chapter of Space Marines that are basically Mongols in Power Armor and on bikes, in contrast to the Space Vikings of the Space Wolves and Space Vampires of the Blood Angels. The savage appearance of the White Scars belies an intelligent, measured approach to war; every brutal attack is the culmination of careful planning and reconnaissance. Primaris-only White Scars? Ride the Winds (WC6)– Select a friendly White Scars unit within 12″. Their Primarch was known as Jaghatai Khan. Competitive. I’ll go into more detail in the Khan review, but this is one of the best Relics you can take on your warlord thanks to … The first of their special rules is Swift Action. On the tabletop, this is reflected by the White Scars’ Chapter Tactic, Lightning Assault. By moving their full range in the movement phase (6 inches for infantry, 12 inches for vehicles) the White Scars can re-roll to wound rolls of 1 and gain a +1 to their cover save for the entire game turn. Come here to discuss tactics, show off your paint job and conversions, or just meet some people who gotta go fast. The White Scars' Power Armour is predominantly white, with red trim. 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